I was wondering if there was plans to be able to bring more than 6 card types into a game of Blight.
Every time I join a new game, I end up having to bench some of these newer cards I’m earning, (they are really good cards, but I need the old standbys). So my poor Elven Princess cards and Pool Priestesses always stay out of the game while my Eagle Scouts and Woodland Assassins take priority. Also for maps where your starting faction is a million miles from the front lines, Banner carriers are a must, so there’s another “gotta have” type of unit for each game.
Pool Priestess is a great, “one or two in a deck”, type of card (like a single use artifact in the Magic: The Gathering of yesteryear.) I don’t need a whole deck of them, but if one comes up, I could probably make use of it, but if not, it just takes up a slot in the hand till I play it, or use coins to get more cards to add to the hand. etc.
I really wish we could deck build, and pick and choose how many of each card to bring into the match instead of how many of 6. Our hand size still is the same and the amount of each card I bring is just playing the game of statistical draw.
This really becomes apparent when the strategy of the map calls for a single user to make use of 2 or 3 factions. The deck building quickly turns into, bring the fast rider units of each faction and nothing else. Cause Speed is king in a game of ticking time and distances.
Honestly it would be awesome if we could create and save a deck of any composition or size, allow the user to give it a name. (Maybe deck slots) so when we enter a new game, we can quickly pick our named deck. “Dwarven Arty Rumble”, or “Goblin Pirate Deck” etc… Or the dreaded, “Casino Roulette I Put Every Card I own in the Deck I hope I get something I can use, probably not and I will spend more coins!” deck.
Anyway, just thinking out loud again.