Coasting below the starcount leader enables a decent amount of tech trades. My last game, the AI leader held 33 stars, I held 31 stars, the heavy trading AI clique members held 30, 29, 29, and 25 stars. Lagging AI left had 12, 10, 4, and 0 stars.
ticks 1088-2336
Leaderboard AI 33 stars always researched Weapons easy to trade with.
Myself 31 stars research mostly TF and XP
AI 30 stars Top trading tier
AI 29 stars Top trading tier
AI 29 stars Top trading tier
AI 25 stars Top trading tier
AI 12 stars 2nd trading tier - also easy to trade with
AI 10 stars 2nd trading tier - also easy to trade with
AI 4 stars orphaned. lagging, not worth trading with
AI 0 stars KO
Game settings:
10 players total, 24 far distance stars per player hexgrid, tb 8 tick jumps, $15/trade whole galaxy.
While there were noticeable attacks and leaderboard changes between the AI for the initial 600 ticks, leaderboard positions stablized between ticks 1088 to 2336.
The 2nd tier trading empires allowed me to keep up with banking and Manufacturing tech. Sometimes Mfg tech from 2nd tier allowed me to trade up scanning and HR with a few top tier members.
The top tier trading empires concentrated on Scan, HR, Weapons, and TF.
The 2nd tier trading empires concentrated on Weapons, Bk, and Mfg.
I concentrated on TF, and Exp.
My spending concentrated on Econ, lagging a bit on Sci, lagging a lot on Ind. After 800 ticks, I was able to quickly ramp up Sci and Ind builds from all of the TF tech advances.
tick 1800-2328
I eventually built up enough military to start raiding the 25 star neighbor. The raids evolved into star capture campaigns. My edge position allowed me to abandon 1 star for every star captured from that 25 star neighbor. Lack of Ind builds over all that time made me vulnerable to attack, so I needed to stay off of the top leaderboard position until I could afford to bribe or properly combat my way out of trouble. The range and HR techs allowed me to travel all the way to the far edges of the entire galaxy reaching unclaimed stars. Reconnecting with 17 Unclaimed and 11 abandoned stars will help with Econ and sci as my vault to nearly double the former starcount leader. The main combantant AI has been reduced to 14 stars and 30% of my shipcount. That empire’s Sci losses lead to ejection from the top tier trading group. Loss of a 4th member slows down their trades a little.
Tick 2432
That former 25 star AI is on its last star. I cheaply bribed that empire 8 times to 0 regard, then many more times to gain 30 techs - mostly HR , and scan. Two payday cycles later, I had enough Stars and Sci to stay ahead on every key tech.