Playing with a group of four players now (myself and two friends from my previous game, one new guy I’m trying to recruit). Got some feedback on the recent changes that I’d thought I’d pass along (collected from the new and old players):
(1) Paying valor for a card has turned the game from feeling like a deck-building game to a “pay for a card with real money and put it in your hand” game. General sense is that your card collection now barely matters at all for optimal strategies. Feels far more “pay to win” than before.
(2) Trading cards is a fantastic addition, both for strategy and for business we think. It let the new player see and “feel” the card’s use and drove him to consider buying cards for his collection as desirable… but he lost that desire due to the feeling he sensed and I’ve noted above. “Why bother buying cards now? It’s pretty much a random luck thing every game if I have to buy cards using valor (precious enough already) or real money.”
(3) Why bother with premium if your collection is less important than your wallet?
(4) Trying to play “free” with these added challenges is now ridiculously difficult and essentially requires a micro-managed style of play. This runs completely counter to the “play when you have time over the course of weeks” feel the game started with. Now it feels more like “pay a lot - if not, you’d better make best use of EVERY second you can so… good luck with doing anything else for a few days.”
(5) Having read feedback on the forums the general sense is that the strongest opinions being voiced (by regulars and high contributors) seems to be biased toward
- making the game more difficult: this makes sense as many of those people have played a lot and have learned optimized strategies and know the turn-out of most situations and most maps
- making the game lean closer to micromanagement than toward a more casual “check in when I can” style. This again makes sense as those high contributors are also those most likely to have more time and to want a more “play all day” approach to Blight
Just some thoughts as you move forward with testing out mechanics and models.