I know it’s been hotly debated, but I’m still feeling like experimental mode adds a really nice strategic layer to the game that wasn’t there before.
I also think that it makes the game more accessible to players with smaller card pools simply because there’s a more firm throttle on how quickly a player can dump their units on the field.
Right now with the right combo, it’s not all that realistic for a player to create pretty sizable armies very rapidly by using gold generating units to plop down 10 or more units.
On normal, it seems like so far it hasn’t made the game that much harder… early game is different and standard bearers become way more useful especially early game as they let you hit the ground running with multiple units.
I feel like if the idea is to keep people limited to 1 unit per location the standard bearers should start with a 6 hour cool down, so that way you can’t use them right off the bat to get extra units on the field.
I also REALLY want to see how this plays out on higher difficulties.
In my fantasy world this would be an option that people could turn on or off in their custom games… along with features like Fog of War that would allow for fun variation in how games are played.