Game won't load

Trying anything to salvage the game would be great. The game finally started moving after several weeks of buildup to have enough ships to mount a valid attack across the maps gap of 2 - 4 days of travel between clusters.

How about if I patch the weapons tech to 200 instead of 2. That might be a better method that trying to reduce ships counts.

@cptcrackers this is your game right?

Iā€™ll wait to hear from you before doing anything.

@JayKyburz. Is there some weapons number in between that might still be ok? Or can you up the defensive bonus?

@monkeywrench @Scape @Blank What do you guys think? Are we good with weapons at a level where the defensive bonus wonā€™t really have much impact?

If there was a way to install the new combat algorithm, that would be best. As far as I know, that wouldnā€™t change any advantages.
If that canā€™t happen, Iā€™m just as good with a weapon increase. The total ship count shouldnā€™t get more than twice as large as it is now (and it probably wonā€™t even do that), because the combat has finally started, so Iā€™m not sure if we need to jump from 2 to 200 on weapons. However, a 3-2 advantage in combat is a pretty big deal. Once you get to past a certain point (like 11-10) the defensive advantage really doesnā€™t mean as much so going to 200 might just be the safer route anyhow.

um yeah, that would be an easy solution. Would be good to see how well it deals with such large numbers as well.

Does the game have formal alliances?

Yes it does have formal alliances.

I think suddenly having allies docking or leapfrogging stars in this particular game would be the lesser of two evils.

The reason is that the distances are really far so someone that already put 100K on a star to defend against a ship coming in slowly with 200K would get burned pretty bad since they probably donā€™t have enough ships nearby to make up the difference.

Monkey, Scape, and Blank? Am I on the right track with that? Scape is a very different tactical position than I am right now, so hopefully heā€™ll say what he thinks. Iā€™m not sure who Blank is in the game.

Ok, I have a patch written for the game that changes it to combat version 2. Please let me know asap if you want me to pull the trigger.

Looks like you have missed two turns already.

My vote is the new algorithm. It seems like that would change the current situations the least, and would allow more testing of the new algorithm at high ship counts.
Cptcrackers would just need to post the new combat rules on the gameā€™s message board because at least one of the players isnā€™t on this thread.

If weā€™re voting, Iā€™ll go for the new algorithm. Has the game been playing while weā€™ve been locked out, or will we pick up where we left off?

two turns have passed and any unfortunately there is nothing I can do about it.

Itā€™s nearly 4pm here in Australia. If I donā€™t hear back from @cptcrackers in the next hour or so with a solid yes another turn might tick over before I can submit the patch tomorrow morning.

Yes, the new algorithm is the safest way and I donā€™t think anyone can have anything against it. So I guess you can deploy it.

uploading now. fingers crossed.

well it seems to be opening now. - let me know how it works out.

Iā€™ll give it a go :slight_smile:

Apparently Iā€™ve been marked as afk in the time the game has been down.

@JayKyburz

I got marked AFK as well. Can that be fixed?

The players who should still be live are:

  1. Angus Thermopyle
  2. STM Corporation
  3. Tempered Potato
  4. Monkeywrench
  5. Rebelious Automoton
  6. Qaelekoth

ALSO, quick question. Does upgrading the combat to 2.0 also bring with it the new AI update? Or are those separate?

Because there is a MONSTER AI in this game - if heā€™s going to get aggressive that will make this a serious throw down to the finish.

No, the AI changes are separate.

Uploading another patch now. Fingers crossed I can get you reinstated.

You know, I really need a feature that saves a copy of each game every 24 hours in a paused state on the server, then we could roll back to a previous version and I would not be risking breaking everything!

Iā€™m going to put this backup feature at the top of my admin work list for NP and for Blight too.

update: there seems to be some problem with deployment this morning. It has failed twice. Will try again in 10 mins.

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Is it simpler to switch it from public to private? If itā€™s private I could reinstate in game right?

it should be working now? Is it not?

Oh. Didnā€™t try. Will now.

working?