@sekoms Would you like to play? We still have two players missing and we set a deadline for them. If they don’t show up within 24 hours, “your captain” will give you password.
@Qwerty could your code which is monitoring the hill also monitor the home worlds. I suggest that if a home world is attacked and taken the team which captures the home world should lose points every hour.
Would serve as a discouragement.
That’s a cool idea and yes, I could, but I won’t, because when you set a price on something forbidden, it is the same as allowing it.
“Rules say I must pay a price when doing it, therefore it is actually allowed.”
I hear you, but you are inviting arguments when you make something like this rule a gentleman’s agreement. That depends on everyone actually being a gentleman, and I have yet to play a game where that is the case For example, a suicide/revenge attack by a team that has decided to give up could easily happen whatever the agreement.
I think putting a cost on the behavior is a good idea, maybe not 100 per tick but maybe 14 per tick, enough to offset ownership of a hill star for half a cycle . Taking out the econ, and defending against same, probably ought to be a legitimate tactic.
Ross, there is no point in making it incredibly high. When one team mistakenly captures such a star, they lose all their points and a chance to place, enraging them to go against the game.
Punishing for something doesn’t mean to forbid it. And when I say that, I am talking from personal experience from both sides - I was the one who did something despite being penalized and also the one making a ridiculous penalty for something I didn’t want others to do, which they did anyways, accepting the penalty.
This game was invite only for few reasons, one of them was personal communication with the candidates, which would discourage and filter the trash.
If someone breaks the rules or decides to ruin the game for others, it will only strengthen the bond between ourselves and they will probably end up on 14 black lists in game and in G+ or forums.
So has this game started? How is it going? I believe there are a number of people who are interested in seeing how/whether this idea works well - updates please!
*I will soon create a bookmarklet to display the score right in game.
The API is just part of my other project, which is pretty complex actually. It is a powerfull tool, and uses a 3-milion-items large NP database. If you have any programming skills or knowledge of plotting data to graphs, contact me
WOW - most organized game I’ve ever seen - thanks for taking the time Qwerty to provide the updates and tools, not just for the folks playing, but also for those interested in how it plays out.
P.S. wfmcgillicuddy/BrianB was on my team in the first team game - not surprised to see him kicking butt in this game.
But given the big lead by the Sherpa’s, I can’t help but wonder if the other teams will start to collude (I didn’t see any rules again that?) to even things out a bit?
Yeah, the bad thing is that people don’t realize that it isn’t the points which is a threat, but the number of stars, science, ships and industry. I am gonna make a table view for that, so it is visible who actually is a threat.