What if assassins were single combinable units instead of heroes?
They’d require some rebalancing, but as they stand they’re not particularly useful against bosses… which was kinda what they were designed for no?
You could make them units (which will also help keep LW synergies in check a bit) and make them a tad more expensive. Maybe when combined they would lose their elusive trait?
It would be cool/fun to have to send your assassins individually in via different routes, then combine them to strike against a boss… after which they’d have to escape together, or die together!