At the beginning of each turn meteor showers hit random planets raising their Natural Resources. There could be two types of meteors. Small meteors that raise a planets Natural Resources up to, say, 10% and large meteors that could double a planets resources. A star hit by a large meteor could also take damage to it’s Economy. Meteors could be an option added to the Create Game Menu. The following is a very poor example but might better explain the idea.
Create Game Menu:
Small Meteors: [0% to ??% - of total stars]
Resource Multiplier: [2% - to ??% of stars Natural Resources]
Large Meteors: [0 to ?? - either a % of total stars or a hard number]
Resource Multiplier: [10% - to ??% of stars Natural Resources] Economy Damage: [0% to ??% - of stars total Economy]
(in the above example the “??” needs to be figured by someone with more knowledge of the games inter workings)
Thoughts on this addition or ways to improve on the idea?