I’ve been enjoying adding a swath of new features to Neptune’s Pride Agent αλφα Edition and at last these seem ready enough to be promoted to the stable channel and are available as Neptune’s Pride Agent v2.1.0.
For version 2 of the extension, I asked for and received permission from Jay to release it as open source. Feedback and feature requests are welcome here or on github.
The HUD now displays territory for the owner of the currently selected star as a translucent haze in that player’s colour. This can be used to focus the correct star to get good Scan ETA readings from the HUD, or to find difficult to visualize paths into the enemy territory:
In messaging, writing [[Tick #n]] will now get translated into the receiving user’s preferred time format, where the choices can be cycled through using the
% hotkey. You can see times in relative real time (the game’s default), absolute real time in your own timezone, relative ticks from now, or absolute tick times. This new time format is used by all the reporting so that you can view reports in the different time formats, and is used on the HUD, so that all times respond to the
% hotkey throughout the UI.
Also in the map display, if you press
w your colour will be changed to white so that it is easy to distinguish yourself from same-colour allies or enemies on the map.
Inside messaging, the autocomplete feature sometimes would not trigger if you typed [] for example extremely fast. This bug is fixed, and [ will now always autocomplete to the player you are referring to making it easier to avoid typos. In addition [[#0]] will expand only to player #0’s icon for cases where you want to send very dense information and don’t need the alias repeated.
Also inside messaging, links like [[https://i.imgur.com/qY3K26V.png]] will expand the image inline;
ibb are supported.
NPA’s UI can now be invoked by pressing the backtick hotkey. This combines well with many other hotkeys which prepare reports, so you can press the two-key combination to jump to viewing the report instead of mailing it (you can still invoke the report and paste it to mail it, for all reports). A new accounting report is bound to the
a hotkey to enable you to see if you owe other players money or tech and a new tech trading report is bound to the
e hotkey so that you can review who has tech you might want.
API key support allows you to more easily look at and interact with your allies. Any key you have previously merged is now shown on the API key report, bound to
k and on the tech trading screen your allies are shown in their own table to make it easier to ensure tech is shared throughout the alliance. In addition, the
( hotkey will merge everyone’s API keys at once for you. API key information is remembered across sessions so when you reload the page or refresh after a tick a single keystroke can recover your merged view of all the scan data.
Although not very well tested, the extension has updates in it for proteus to make the battle calculator correct for that game mode and enable the
w hotkey to work even if users have chosen different shapes and colours.
A crude Controls report is available to expose all functionality bound to hotkeys as buttons that can be pressed on mobile devices that lack keyboards. In addition the buttons are displayed in the help screen and can be accessed from there.
Finally, the new version is supported on Firefox, Safari, and Chrome. In particular, you can install the firefox nightly build on Android and use that to install the extension on your Android phone, and you can use the userscripts open source extension on Safari to install the extension on iOS for iPhones or iPads.
Feedback is welcome!