Starting a thread to discuss if Exp should be LOCKED (and probably set to ZERO) for 1v1 EPIC games.
First and on a related note, there is a 3-year old Forum thread asking if Jay could modify the code so that Exp does NOT hit a locked technology. I was a bit of a nay-sayer (in real life, sometimes Scientists research something that doesn’t pan out) … but after getting TWO Weapons hits early in my 1v1 game with @AnnanFay , I realized that this is a significant game changer. Jay has rolled out a code update so that Exp won’t do that again!
So in the 1v1 EPIC games, the cost to research tech has been “normal” except for Manu and Experimention (both “expensive”) and Weapons are locked. In my game with @Karmadrome, I got the following Exp hits:
Cycle - Points - Exp hit (comment)
1 - 72P - Hyper (OK - that’s helpful)
2 - 72P - Bank (Hey, maybe Dr. Banner learned his lesson from TWO (useless!) Weapons hits in the last 1v1 … so HEY, lets drop everything and research Experimentation to finish at the Cycle
3 - 144P - Experimentation (GRRR!!!)
4 - 144P - Terra (OK - that’s helpful … but HEY, since we have that 144 point in Exp, lets finish it!
5 - 216P - Experimentation (Double GRRRR!!!)
6 - 216P - Experimentation (WTF!!!)
So at this point, I said screw it, I’ll just finish Exp4 … and @Grunter (currently playing against @SuperDave) thought he was a bad-a** finishing E3! To be clear it was MY CHOICE to research Exp … but clearly I got seriously hosed … again! And clearly the dice gods are angry with me - @nick.muzzio will say that’s payback for questioning why Exp should not hit locked tech …
What’s the over/under that now I have Exp4 (!) that I’ll get yet another Exp hit?!?
What do people think about locking Exp (maybe even setting to zero?) for future 1v1 games?
My thoughts are if you get hosed (or get lucky) that can make a significant difference in the first 5-10 cycles of the game.
This takes that element of chance out of the game … but does reduce the number of researchable techs to 5 … and I like having various options and attempts to win.