I took this for a little test spin - random ramblings.
No problem logging in … but it required a password reset. Note that link is sent with “http://” … ideally should be “https://” which worked.
For grins, I created a new game (#13). In the setup, I think you want to give the option of Experimentation starting at ZERO … maybe for others techs to. If you set no experimentation, it does push Exp to zero … which is possible you may not want to do.
Scanning and Range defaults to same … not sure I like that, since sometimes it’s worthwhile to research Range to get somewhere even if you can’t see it … either an empty star … or hoping to hit a WG of a foe.
When clicking on game from my list, it shows “Tick to Jump Each Turn” as “cgs_turnJumpTicks_5”
I did a Force Start (even though no AI running) just to run through some mechanics. AI never budged and never increased in tech.
Range Tool is confusing as it shows too high of a “Tech Level” … I think you need to do a “minus 3” there.
Typo with production message: “You earnt $204 Credits”
I got Range 2, but when I click on another player, it shows I only have “1” … but it does show as “green”, so it “knows” I have more.
Even though no Experimentation specified, I can still set that as a tech to research - points go to /dev/null
Since I had Terra enabled, when I reached the next level, I got a message that said: “Your scientists have made a breakthrough in the field of Terraforming” … and the next line says “TBD” Building did get cheaper.
Warp Gates work … but there a new timing … not sure I like it versus the previous 3X speed.
When I took out their Core with 10 Economy, the Event Log didn’t say that … but I did get the 100 credits.
If the Defender Wins in a battle, it says they “captured” the star
I stupidly set the game to win by 66% … so there was a lot of carrier pushing to get there … but it did seem to correctly award me the win … plus 100VP. Those don’t seem to show up in my profile, but obviously should be removed if they exist somewhere.