So in this thread (and wayyyyy back on April 15th), I wrote that I would have some extended offline time in early June - will actually be off the grid for a week.
A week ago, I wrote in the game that would need to bail in a week … and then a follow-up note a few days ago. Unfortunately, it would be unfair to my teammates to not be actively be engaged in the game … plus not being able to submit on a timely basis holds up the game for everyone.
So unfortunately, I had to quit …don’t believe I have ever quit a game (or gone AFK) unless there was agreement to do so in order to finish a settled game sooner. However, it won’t alter the end result of this game.The Ender’s were a well oiled machine and IMHO it was clear they were going to win a week ago - the best team will win this game … which doesn’t always happen in NP!
It’s been an honorably good game played especially well by the Ender’s - be fun to play another team game. Hats off to Brian for organizing and managing.
P.S. We started this turn game on April 18th and it is now June 1st. So it as taken us 42 RL days to play 31.25 cycles of NP (final expansion map from me below) - i.e. rate of 1.34 … which is slightly more than 1.33 which is the slowest a 8/6 game would go with no delays … but we had a few … plus very few turns advanced significantly before the 8 hours were up. So while we probably would be even more “behind” with a 10 hour cycle, I actually think that is a really smart turn time as it moves around the production times.
Click on expansion map below to see in bigger - actually half size due to imgurl limitations