I’ve been away from Blight (and NP) for about 3 months now and just finishing up my “return to the fold” game. Some thoughts:
I like where the game evolved. I stopped playing shortly after the 1 unit / 6 hours change was implemented. I played with that mechanic a few times, though a number of my group were new to it. There was shock at first., but they quickly got over it and got down to business.
The new settlement / reward mechanic was a surprise. I really like this. Its a good balance for the deployment timer. Its a good reason to get out there and capture settlements – though, again, Trolls and Dwarves kinda get shafted since they are slow slow at capturing settlements compared to the other races. Elves already had it quite good, and get a bit more powerful in relation to their slower cousins.
Card tweaks are generally good. I’m not in love with the new Little Wizard, but I like it WAY better than the meta-heavy previous version. The High Elf is in a good spot in regards to resource-to-impact investment. I didnt see a Blind Justice.
Trolls are still Trolls (I played Trolls). Slow and, as a result, the hardest to play by a mile. The starting deck really needs to be; Tangle Mage, Marsh Prince, and Marsh Hunters. Thats the way to really help make Trolls into something interesting… and highlights their racial strengths.
The Hydra really needs to be addressed. Please? Pretty please? Some cards have seen multiple revisions, while the mighty Hydra continues to while away as the least interesting and least useful of the “major” creatures. In a game that is supposed to promote cooperation, the Hydra is almost uniquely priced extremely high for what amounts to a very local effect.
Overall? Its good to be back.
Anyone addressed the FAQ while I was away?