As described a few days ago, I am exploring the idea of adding a feature that allows allies to share a victory.
I hope to provide players a better options than just quitting and becoming, or working to hard give stars to allies so they can jump into first place.
UPDATED :17- 9 - 23 to reflect my current preferred design.
Updated again 25-9-23 while implementing the system I decided I didn’t like this and implemented something similar.*
Shared Victory System MK2: Fealty
- In addition to a victory badge to the ultimate victor, 100 victory points are awarded at the end of the game. The amount of victory points you win indicates how much of the win is yours.
- At any point during the game, a player may offer an oath of fealty to another player.
- When the oath is accepted, the player becomes a vassal and all stars are given to the lord.
- Vassals are out of the game.
- The tick in which the oath is accepted is important for determining the final victory points. The later you offer fealty, the more points you receive if your lord wins.
- You cannot change your mind about becoming a vassal, you have conceded defeat.
- If you have vassals of your own at time time you offer your oath to another player, your new lord inherits your vassals.
- When a player hits 50% of all stars the game moves into a 24 hour count down until the end of the game. At the end of the 24 hour period, the player with the most stars is crowned winner.
- The victory points are distributed so that each player receives a share based on how long they played before becoming a vassal of another player, and how many vassals there were under the winning player.
- Algorithm for calculating share of victory encourages allies to swear the oath as late as possible to get an much of the victory points as possible.
Examples
Winner on tick 500. Has 5 vassals that became vassals on tick 450, 300, 200, 180, 50.
Tick | Victory | |
---|---|---|
Winner | 500 | 29.76% |
Vassal 1 | 450 | 26.79% |
Vassal 2 | 300 | 17.86% |
Vassal 3 | 200 | 11.90% |
Vassal 4 | 180 | 10.71% |
Vassal 5 | 50 | 2.98% |
Total Time | 1680 | 100.00% |
Another example, Winner on tick 500, but 3 vassals came very late to clench victory
Tick | Victory | |
---|---|---|
Winner | 500 | 23.84% |
Vassal 1 | 499 | 23.80% |
Vassal 2 | 499 | 23.80% |
Vassal 3 | 499 | 23.80% |
Vassal 4 | 50 | 2.38% |
Vassal 5 | 50 | 2.38% |
Total Time | 2097 | 100.00% |
Another Example, the winner hoovered up lots of players who had their own vassals.
Tick | Victory | |
---|---|---|
Winner | 500 | 21.29% |
Vassal 1 | 499 | 21.24% |
Vassal 2 | 300 | 12.77% |
Vassal 3 | 250 | 10.64% |
Vassal 4 | 200 | 8.51% |
Vassal 5 | 150 | 6.39% |
Vassal 6 | 100 | 4.26% |
Vassal 7 | 100 | 4.26% |
Vassal 8 | 100 | 4.26% |
Vassal 9 | 50 | 2.13% |
Vassal 10 | 50 | 2.13% |
Vassal 11 | 50 | 2.13% |
Total Time | 2349 | 100.00% |
Scoring
And the end of the game, a leader board will be shown that will show how much each player one.
In addition to your points, a special badge will be awarded to the Winner. (The player who collected the vassals and pulled together the victory)
Each game type displayed in the “Join Game” page will have a leader board that displays the total number of points awarded for that game type in the last calendar year. An annual tournament.
Collecting a large number of vassals will mean each player will have only a small score for the annual tournament. Winning the game yourself without vassals will result in earning all 100 points yourself for the annual tournament.
AFKing from a game rather that conceding defeat will result in losing points on the annual leader board.