- The badge prices seem kinda high:
I’ve played a handful of MP games now and met a lot of great
players. Several times I would have liked to have bought them badges but 10/20
coins sure seems like a lot for something that is purely ornamental. I mean,
that’s more coins than you get for winning the game. I’m a new player so coins
are pretty dear at this point; is it the case that older players have more
coins than they know what to do with?
I noticed on the Trello board there’s a ticket for “Do a better a job of selling the fact you can buy a badge for players.” I wonder if the price isn’t part of it (?)
- The social aspect:
So I’m coming hear from Kongregate, and I’m really looking forward
to the official launch because it’s a great place to chat with other players. (Right now the beta is restricted to the equivalent of premium Kong users.) As well, I noticed on the MP Page, you’re
encouraged to “Form a clan!” I spent a little bit of time on the Trello board,
but didn’t see anything: are there plans for having an in-game clan feature? (Or am I missing something?) I would be very much interested in something like this because I like talking about this
- Idea for combat experience:
Currently each unit gets +1 per combat, meaning a squad of
trollish spears will get +25 (if all survive) while a hydra will only get +1.
What if combat experience was 1% of the individual units base power (rounded
up) with a +1 minimum? So the spears still get +25, but the hydra now gets +20,
the rune dancer would get +2, and the marsh prince +5?
- Not exactly a bug, but an unexpected mechanic:
My understanding is that zombies always more towards the
nearest settlement, and I just assumed that would mean the nearest inhabited settlement.
Below it looks like the one group is heading towards Green Mud and not Short
Pool while the other is heading towards Jaggy Watch and not Hunter’s Mud. These
zombies sure are going to be disappointed to see that everyone left a long while
(I do think they should be programmed to head towards the
nearest inhabited establishment.)
PS: The Trello board idea in which the different races of
zombies behave differently seems intriguing. (I bet that would be a lotta work
though in recalibrating all the maps.)