I wish there were a way to categorize this as both NP and BBB
Anyway, there have been prior suggestions for dealing with players that go AFK at the beginning of the game or later. Sometimes the time it takes for this to happen (particularly in turn-based games AKA the only real games) is too long.
- Go ahead and do the thing suggested here to make sure the AFK time limit is at least a certain amount of real time.
- In turn-based games, if a player has missed the previous turn, auto-submit the next turn at some increasing fraction of the limit. This would require an e-mail notification warning AFK players.
The idea would be to give players the same amount of time to come back to the game, but to progress the game faster for playing players.
As an example, and to make things simple, say the turns go every 12 hours and the AFK limit is 6 turns/72 hours. Say the AFK fraction is 2/3 of previous.
- Turn 1. Game starts, I am AFK. The turn goes in 12 hours.
- Turn 2. I am still AFK. I am notified and my turn is auto-submitted in 8 hours. The turn goes when it goes between 8 and 12 hours.
- Turn 3. I am still AFK. I am again notified and my turn is auto-submitted in 5.333 hours. The turn still goes when it goes
etc., etc., down to 0 hours for me where my turn is immediately auto-submitted until 72 hours have passed at which point the AI takes over. If at any point I come back from being AFK, my personal turn limit goes back to normal.
I feel like that would be a very good combination of giving players plenty of time to come back from being AFK while not holding up the folks who are actually playing the game.