In regards to weapons… Early game when ship counts are low, higher starting weapon levels give a bigger advantage to the defensive player who can leave 1 ship on a star. Conquest is hard already. Higher weapons levels does help reduce the effect of the defender bonus, which helps/promotes attacking, which in my opinion is good for the game. So, there are definitely good and bad reasons to start with weapon levels higher.
As far as being able to research weapons… This will probably always be a point of discussion. I personally don’t think I would like it. I think of 1v1 almost like a chess match. Each ship has a set value that you know and doesn’t change over the course of the game, other than the slow rate of inflation. Weapons research is the only direct tech whose effect is immediate. Manu adds to ship production and has a big effect over time. Terra is the same, but is dealing with reduced costs over time. Weapons changes the value of every ship right now–which is why weapons tech should be the only tech researched when the game is on the line in normal NP games.
1v1 format is meant to put tactical decisions and strategy upfront. One could argue that deciding when to research weapons is part of the strategy side of things… In my humble opinion, it is just overshadows everything else a bit too much. I like not having it be something to think about. That way, its generally the tactical decisions that turn the tide in games vs hitting on a level of weapons at just the right time.
Again, these are all just my opinions.