I’m bumping this; I played and won in the last 64p game to finish - I know at least one guy who would be prepared to work on the code and host a server - we’ve slowly been working towards a utilities support server based on his work with the API and my guide to playing the game. Like Jay we’re hampered by RL pressures, but that’s our direction of travel. And we will get there …
I’m 70 and in the severe risk category so a 64p game before I get to fight my final battle would be nice.
To be clear, I have absorbed (and re-absorbed in most cases) a lot of information on full-stack web development over the past year, and I’m putting it to practice by building a new website for people to gel over shared interests. I won’t be hosting it myself, I don’t have the equipment for that, but I’ll be writing all of the code. If anyone cares to know I’m working with NodeJS/SailsJS. I might try PHP sometime, but for now I like how EJS/Vue/CloudSDK work for dynamic injection and client-side scripting.
Phase 2 (tentatively planned for August) will be to promote my favorite web game, Neptune’s Pride, and to provide a place for us players to reference resources about the game and eventually to use the API for stat tracking. I’ll post about it in this forum when I’m ready to start on that part. I’ll be particularly interested in any documentation or guides to how the API works.
I would also like to see the return of 64p games if/when that is feasible. The 32p games just don’t measure up in… epic-ness, and I thought the quad flower galaxy spawning was brilliant.
add me to this. while you’re at it. bring back the private games where you could 24 and 32 player games. used to be able to make unique maps but they are all not usable anymore. as we are now limited to 16 player games.