Thanks for your thoughts and feedback guys. I will try and make some changes in the next few weeks.
Perhaps a rotation? Might be worth seeing how community reaction to 32s.
Personally, I played the game years ago and only now have returned so I’m still catching up on all the changes. So I’m running a private newbies game before heading off to face the vets.
I play almost only 64 games, which are so much fun. Would be sad to see them go.
I like the idea of a 32-players game with a rotation of different maps.
Wouldn’t it divide the number of players doing 64 maps though?
@Fafa_power : the original suggestion by Jay was to replace the 64 map with a few 32 maps on rotation. But just like you I am wondering if it could be feasible to have both running. or maybe put both modes in the same rotation cycle.
The idea is to have games fill up faster.
For context it’s worth quoting the original post from the other thread here.
I have set it up to be a random selection of these three maps for now.
I was looking for a 32 player spiral but couldn’t find one that worked in the forum archives.
That 2nd map looks very cool!
Do I fight to the middle or take advantage of those fighting to the middle? Hmm…
First 32 map is up - join up, ya bums!
While I like the 32s with fresh maps will be a nice change and accomplish the “fill up games faster goal”, premo players can already make a custom 32 game.
I don’t want to see the 64 completely disappear though, cuz as @Brand mentioned, it’s the most challenging mode. There is so much variability from game to game and wild west swings of power etc.
There seems to be a number of regulars that mainly play and enjoy the 64 games. If not offering them both concurrently, maybe put the 64 in the rotation at least.
Hey @Tr0n thanks for the feedback. Its hard for me to know what everybody likes so I appreciate you taking the time to come and make some notes. I’m sure there are other players that feel the same way.
I think the 32 player games will offer very similar shifts in power. I’ve push the stars per player up to 24 (from 16) and the victory is 50% again. I hope the diplomacy will be very similar, but the game play will be better.
Lets give it a try for a few months and see how the games play out. The 64 player code is all still there so it would be very easy to turn back or put them in the rotation if we decide they are better.
Private Match Changes? 16 Player Cap
The 64 player games are missed. It was a very challenging very fun scene.
I had to come over to see what had happened to the 64 Player games…I used to enjoy at least always being a part of one…
Be very sad if they no longer are being run
I am also missing the 64 player games. I also do not feel the conqueror badge should be awarded for a galaxy half as big. I am enjoying the 32, but not at the cost of the 64. It’s my understanding hosting power is possible a source of concern? What would be needed to resolve that? More users/memberships/badges? I am certain we could make some sort of fundraiser if so
I only play 64 player and tournaments.
I’m interested in a more diverse option rotation though. Varying the start resources and settings. Plus I’d like to see 66% win requirements, some 64 players still, and more tournaments.
It is a shame to learn the 64 games are gone.
Is there really no way to get them back? Such as setting them up as bimonthly events?
More options would be nice overall, especially for custom maps. Those epic galaxies were truly something, back in the day when they were still a thing…
Still missing the 64p games …
I am also disappointed with the new circle 32 game maps. Getting to the centre is too key a strategy now that if you have the link to the middle you get a huge advantage (and some players have NO chance to get there). Also not happy about people getting the 64 badge for winning the much easier 32 player games. I thought there were talks of having a 64 every once in a while??
In my opinion circular 32 map is the best (of the worst ). There is big advantage for whoever gets to center first, but that advantage shouldn’t be decisive, if others are not sleeping. Terrain configuration is a lot different in center and on sides, and that creates some dynamics. Other thing with those maps is that, presumably, there are quite a few positions on the map, where you could see your neighbor before game start. Personally, I like (small) anomalies in NP, they bring us closer to real life situations, but I am not sure about this one .
Thing about badges stands too, it’s not the same thing, so badges should differ.
But most importantly, bring us back 64 games, please. If there are any technical issues, maybe community could help, let us know please.
I haven’t been an active player in years, so my input may not be so valuable. I am, however, playing my first game in… I don’t remember how long.
Anyway, back when I used to play regularly, (2013-2014), I almost exclusively played 64 player games.
The reasons were that players = more opportunity for friendship or backstabbing (at least, less chance that someone is already teamed up with someone else) and also, to a lesser extent, since (at the time, at least) there were often large number of people who dropped out of the games quickly (eg due to a bad start/bad starting position) and in 64p games, there was always a larger chance that lots of people would stick around.