Some thoughts I’m having on the pros and cons to a time limit to get a bit of discussion on the idea so we can decide what to do for the next round and to help “sharpen the parameters” for this new style of 1vs1 tournament play.
I will start with the con…I like how @AnnanFay came from behind and pulled ahead on ship count and ship/hour production because he invested in economy/terra/banking early. That’s a new style of play that we haven’t seen before in a game. It’s the “long game” approach. However, if there is time limits in the game, then, imo, he won’t be able to play it again. I think he would eventually have won the game of him vs Hulk in the end no matter what, but it would take him another 4-5 cycles or so to take the planet lead. His ship count lead (due to his greater financially ability early that still persisted even now) would just keep building and be the deciding factor no matter what. I hate to to see this game strategy be made moot. It’s an interesting way of playing vs the more industry heavy approach I like that would favor a shorter game time.
The pros for a time limit…I looked and on May 23rd there is a message from Hulk of:
“@AnnanFay are two cycles into our game 6 and we just had our first very minor skirmish … but a mega-fleet just popped up on my scanners - D’OH! ”
That was 28 days ago. If it’s now at the top of the 10th cycle, that’s roughly only 22-23 moves that happened since then. My game with KarmaDrome went 19 cycles. At that rate this game could have taken another month or so. Somewhere a line needs to be drawn on when to end it time wise.
I will say this…if time limits are put into place, then it’s important they are decided before a game starts so both players take them into consideration. Perhaps we do them for the next round and next tournament and see how it plays out and can adjust them later if necessary. As we’ve seen even in this tournament, there is still tweaking needs to be done to really make this 1vs1 play really good. I like that it’s getting there