1v1 Legendary Level League [LLL 10/2022]

The Legendary Level League offers an opportunity to participate in an exciting 1v1 game for players at all skill levels - from newcomers to veterans.

Reply by October 22 (Saturday) if you want to join. Signing up earlier is recommended - because if there is an uneven number of sign-ups, the last one will literally be the odd one out for this round :wink:

For the uninitiated: One-vs-ones are a fun challenge for all NP2 players. You will face off on an epic mirrored map with no experimentation so you have the exact same starting position as your opponent. No diplomacy - instead itā€™s 100% strategy and game theory. Itā€™s turn-based with only two players, so games can move along quickly - but if you need some more time sometimes, thereā€™s also a very generous turn deadline (48 hours).

So whatā€™s the gist of the format? You only ever sign up for one game at a time - and that game is likely going to be with a similarly experienced opponent. This makes it a perfect place to build your 1v1 skills in tight matches. The main goal is having fun games, but if youā€™re looking for a competitive one it will be rising to the Legendary Level over time and defeating the defending Legendary 1v1 Player to claim that title for yourself!

Although the game is turn-based with a 48h deadline, please make sure you can start your game within one week after itā€™s set up and generally have enough time to keep the game moving along at a steady pace, i.e. at least two submits a day, preferably more (as itā€™s 1v1, the game will move forward in absence of your opponent after you submit and you can submit your next turn already). No worries if you donā€™t have time for NP2 some days though. If star counts stay the same for both players over a period of 96 ticks, both have the option to call for a draw in this thread.

*** Hall of Fame ***
(Legendary 1v1 Players)

@Lex (1x, defending champion)
@Solfyre (6x)
@plug (2x)
@Trucriot (2x)

fine-print on how the concept started and works
  1. Players sign up and get placed on a level according to their latest world ranking (link) - new 1v1 players get the starting rating of 1000 and likely play each other first.
  2. They get paired up through the (active) ladder, 1 vs 2 (legendary level), 3 vs 4 etc., thus will play others on a likely comparable skill level.
  3. Winner of the top level match is the ā€œLegendary 1v1 Playerā€ until next round.
  4. Ladder gets re-arranged according to results (winners go up slightly (except #1), losers go down slightly (except last)). Players sign up for the next round -
    ā€¦ if previous ones choose not to, no problem: they wonā€™t be considered in pairings, but lose their position on the ladder (to encourage staying active even high up or as leader) - for come-back players the new-joiner rule will apply.
    ā€¦ if new ones join, they will be placed on the ladder according to their relative ranking with a slight malus (to encourage joining early)

After that, back to step 2 and repeat indefinitely. Iā€™m thinking of one round happening every two months, giving ample time for games to fully play out without a hurry. If a match hasnā€™t finished when the next LLL round is about to start, the ladder position will be determined based on the stats. The game can continue on afterwards until itā€™s settled though.

If everything works out, it will be an endless casual tournament with players never having to sign up for more than one match, but lots of interesting matches on all skill levels, with the top being particularly competitive and the lower end being a good place to gain experience and raise the level / staying engaged due to not facing impossible opponents, but similarly experienced ones instead.

Hereā€™s all settings deviating from the default NP2 ones:

  • Stars For Victory: 66%
  • Turn Based: On
  • Tick to Jump Each Turn: 6 Tick Jumps
  • Turn Deadline: 48 Hours
  • Dark Galaxy: Disabled
  • Stars Per Player: 64 Stars, Epic
  • Home Star Distance: Far
  • Random Gates: Rare Gates
  • Starting Stars: 1
  • Starting Credits: $3000
  • Starting Ships Per Star: 100 Ships
  • Starting Economy: 20
  • Starting Industry: 20
  • Starting Science: 4
  • Cost Science: Cheap
  • Cost Scanning: Normal
  • Cost Experimentation: None
  • Cost Manufacturing: Expensive
  • Cost Banking: Cheap
  • Cost Weapons: None
  • Starting Experimentation: Level0
  • Starting Weapons: Level4

Settings are subject to change based on poll results below.

Which one-time setting deviation/s (randomly generated and potentially crazy) would you like to see in this round? (Only the most voted option is picked.)

  • Development Cost: Expensive Industry
  • Production Ticks: 30 Ticks
  • Starting Infrastructure: 5 Economy
  • Research Costs: Very Expensive Scanning Research
  • Turn Jumps: 12 Tick Jumps
  • These changes are all too crazy for me
0 voters

The poll will close when sign-ups close. You can also propose ideas for permanent setting changes in the thread below.

Please also consider posting or sending me your preferred flag/country for the World Rankings if you havenā€™t already - thanks.

Best
Trucriot

im in!

Iā€™ve been looking forward to another match, sign me up please!

Iā€™ll take the plunge again, sign me up

Iā€™m in.

@Lorentz Interested?

Pick me, pick me, pick me! :wink:

Iā€™m in! A one-off game is perfect for this time of the year.

Iā€™ll sign up. Good to see this open again, hope you feel you have a bit more time!

1 Like

Count me in

Sign me up.
Hopefully everyone will do their best to submit 2 turns per day.

For permanent changes, Iā€™d like to see auto elimination of players who fail twice to submit 2 turns per day.

id like to sign up as well

In!

If this is the case, Iā€™d request that the turn deadline be reduced from 48 hours to 12 hours. But I know I canā€™t stick to a 12 hour submission schedule, so I donā€™t want this limit to be introduced.

Actually I agree that it would be tough for many to adhere to a 12 hour submit. Perhaps a compromise might be a 24 hour deadline and failure of more than twice is auto elimination. Iā€™d prefer there be penalties incurred at the end of the game, but, from what little I know of the backend of the game, it doesnā€™t seem feasible without a lot of manual work. It could also be that I am ultra sensitive as I have spent a significant longer period of waiting for some of my opponent to submit than they have for me.

The 48-hour deadline is not up for debate as the LLL is explicitly a casual tournament for everyone. There are other tournaments with tighter deadlines and rules for those who like to take on a more fast paced challenge as well. Unfortunately, deliberate stalling is hard to identify. However, there is no time limit for the ranked result, so it may only delay the inevitable outcome.

Hi I would love to join!

Sign me up please - thanks @Trucriot for organising, and hoping that one of these months youā€™ll join in with a 1v1 game again after what seems like about a year!

When does it start? The 23rd? Iā€™m probably inā€¦ :slight_smile: