@Solfyre now leads 60-58 against @Trucriot at tick #372 - game link
Looks like he made a bold move up the middle, but paid a steep price in ships - TBD how that will develop.
@Solfyre still leads 60-58 against @Trucriot at tick #408 - game link
and after some bouncing around, appears to be holding the lead for a bit.
Looks like this could become a new record for longest 1v1 game!
At tick #366 I have resigned in my match vs. @Karmadrome. It was a close game for the most part, but I made some mistakes by building ECO somewhat recklessly and allowed him to slowly develop a ship count advantage, and that did me in. Good game, as always!
GG @MalcolmReynolds
I actually thought that big Eco move wasn’t too bad. I was already ahead on indy and ships, so I thought it was an interesting move. But overall it was definitely an interesting and fun tussle.
If both of you mutually agree it’s a stalemated game, just want to give you the option to start another.
Although it appears you are having some skirmishes … so perhaps there will be a breakthrough.
Gotta be a crazy game!
After all the sweat and tears invested in this map, I’d like to see it resolved While my last two attempts failed due to @Solfyre scraping just enough ships together with great foresight, there’s probably more possibilities for both of us on the horizon, although the ship numbers admittedly begin to remind me of standard Triton endgames.
LOL
The gap between them seems to be too big. With fixed Weapons 3 nobody will start an attack on Tick 600. I guess there are thousands of ships on their borders facing each other. Attacking first would be a suicide move…
It was hard on my last game with @panblanco with a gap of 8-10h between us on almost every star. But THIS seems to be even harder to find a way of attacking.
Thanks for the sneak peak … one (both?) of you need to light up some borders stars, rush some ships in there, and put on the HULK SMASH!
Although yea, with the distances, that might be suicide … been there - done that many times!
Sorry this turned into such a slog for 'ya - I thought it looked like a good map … and if you guys had picked different routes to attack, it might be a wild slugfest with mutual advances on different parts of the map … but appears that both wily veteran players picked a similar optimized strategy, so you are semi-stalemated.
Again, happy to re-generate a new map for you guys when/if you are ready.
We’ve decided to officially call it a draw. Still a good ongoing pace, but it’s been 3.5 months now.
I told @Solfyre in September that I’d let him move on to the next round if the game ends in a draw - now the time has come, so @Karmadrome vs Solfyre is up next
It’s sad that after all the optimizations and strategics this game does not get a worthy conclusion, but it was super intense and characterized by great defensive maneuvers on both sides. There was a particular point where I thought I had him, just to see Solfyre masterfully scraping together just enough ships via a route I had not considered.
A 1v1 game of such epic proportions (ticks and ships) will likely never be seen again (especially with the tiebreaker introduction). Thanks Solfyre for keeping it captivating throughout!